© 2003-2016

Etch A Skecth, 2004
Custom Electronics, Toys

'Etch a Sketch' displays ten etch a sketchs drawing autonomously; one shakes itself clean. Servos are attached to the wheels of each etch a sketch allowing them to draw and scrub their surfaces clean. The underlying mechanism is slowly revealed.


Trace, 2005
Custom Electronics, Etch A Sketch Atari

Trace combines two of my favorite childhood toys: Atari and Etch A Sketch. The Etch A Sketch traces and draws Pac Man's motion through the game. When Pac Man perishes the Etch A Sketch flips and shakes it's surface clean.


Kermit, 2006
Custom Electronics, Stuffed Kermit Toy, Atari 2600 Game Controller

I cut open a stuffed Kermit the Frog toy and built an animatronic internal mechanism. There is also an additional fifth leg sewn onto the Kermit toy. Kermit is controlled with an Atari joystick located on the pedastal. Viewers can wear headphones and listen to Kermit sing his classic song


Herd, 2006
Custom Electronics, Beef Heart, Toy Cows

'Herd' consists of seven electronic toy cows connected to a beef heart. As the heart decomposes, the cows respond by kicking and mooing. The heart is changed periodically during exhibition and is sealed in a jar so that the piece is less stinky. Each heart is purchased at the local grocery store.


Hand & Harriet, 2004
Basic Stamp, Wood, Acrylic, Dry Erase Marker/ Eraser

Two robots are contained within an arena. One pivots on a dry erase marker and the other pivots on a dry eraser. Each has its own personality determined by the code it is programmed with. Both will avoid one another and the walls; if they approach head-on they will perform a 'dry erase dance'.


Babble, 2006
Custom Electronics, Toys

'Babble' consists of three toys interacting in an implied conversation. The three toys are a Speak & Spell, Speak & Math, and Speak & Read (educational toys from the 1980s). The three toys are augmented by a microprocessor, speech chip and a range sensor. The toys ask viewers to, 'come closer'-- as a viewer approaches the piece the microprocessor determines their distance via sensor and executes a code that causes the three toys to cross paths and literally form electronic connections via hardware and programming. The resulting effect is a mixture of the three toys original speech processes becoming combined. The sound is sometimes quiet and sometimes abrasive.


Comics, 2004
Video, Comic Books

My childhood comic book collection was captured in camera and is presented as a video with the books.


Slinkies, 2004
Slinky, Vibration Motors

Slinkies are connected to vibration motors removed from a massage chair cushion. They are arranged tap the floor and create slinky vibration sounds.


Star Wars Toys, 2006
Video, Star Wars Toys Collected in 1980's

My childhood Star Wars action Figures were captured in camera and presented as a video with the toys.



Etch A Sketch, 2004
Custom Electronics, Toys

'Etch a Sketch' displays ten etch a sketchs drawing autonomously; one shakes itself clean. Servos are attached to the wheels of each etch a sketch allowing them to draw and scrub their surfaces clean. The underlying mechanism is slowly revealed.